A small Platformer I challenged myself to make in a week and a few days while on vacation. Its meant as a quick, speedrun sort of platformer. Jump and Dash through levels to get the lowest time you can

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Note: I don't know how well this will work on linux or mac, It also wasnt made to be played in browser but hope it feels fine either way.

Copywrite Free Music: Stardust - JSH

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Release date Feb 09, 2022
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorStickTrix
GenrePlatformer
Made withPiskel, GDevelop, ChipTone, PixiJS
Tags2D, Casual, Fast-Paced, Minimalist, Non violent, Short, Side Scroller, Singleplayer, Speedrun
Average sessionA few minutes
InputsKeyboard
AccessibilityColor-blind friendly, High-contrast

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Click download now to get access to the following files:

AshesGenericSpeedPlatformer-win.zip 69 MB
AshesGenericSpeedPlatformer-linux.AppImage 73 MB
AshesGenericSpeedPlatformer-mac.zip 66 MB

Development log

Comments

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(4 edits)

I feel the need to share my Level 1 PB as I've grinded for quite some time for it. 

9s 56f (converted to 9.933 in decimals)

Good luck to anyone who might try to beat this

P.S. correct me if I'm wrong, but the highest each second can hit is a .59 because it measures 60 frames a second

sorry i didnt reply to this sooner, thats awesome! andim unsure  but i would assume so, im unsure how the actual engine handles it

any way to return to menu?

There isnt, didnt think there would need to be a way, ill try to remember to add something if i update it

(1 edit)

i see, okay cool.
more feedback if you do update: change the colour of the cube just a little to contrast from the background (although the trail does quite a good job) and also maybe a "replay" of PB (if possible)
also, the level 4 and 5 PBs get erased often, which is weird

thanks for the feedback! ill look into all that, especially the PB;s getting deleted thats very weird

(1 edit)

Cool little game. Here's some feedback based on some notes I took while playing:

Could use controller support, and ideally button remapping but there's not a lot of different actions in this game. But considering this game is built for speedrunning, letting players play in the way that they find comfortable should be a high priority.

The music restarting whenever you retry a level would get grating, again since there's this clear emphasis on speedrunning that seems like an oversight.

It's not so great that you always can't see the platform you're trying to land on so sometimes I had to blindly jump in a direction and hope there was a platform there.

The controls were good and I liked it despite having to play on a keyboard, I feel like there were tricks that could improve my time that I have not yet discovered and if this game got another pass of polish or some extra levels I could see myself coming back to this.


Edit: I just read that this was made in a week as a self imposed challenge, so I'd like to mention that I did not take this into account when writing the above critiques.

(+1)

Thank you for the feedback, even when made in a week it is nice for the future! and if i ever do update ill definitely take all of this into account.